profession file · read as its task mix
mostly shared ground
Game designer
games
Game designers invent systems and rules, write design documents, build levels and tune the experience through endless playtesting. AI helps generate content, assets and quick prototypes, while deciding what is actually fun still runs on human testing and iteration.
The exposed part of the week
// tasks in this mix that sit in machine territory or moving fast
The part that gains value
// the shared and human ground in this job's mix
The full mix
// what fills this job's week ( ●●● core · ●● regular · ● occasional )
Safer ground: build these
// the future skills that shield this particular mix
Creativity
coming up with ideas & pushing them forward
Design
understanding & applying design logic
Systems thinking
seeing patterns & creating models to handle complexity
Imagination
dreaming & seeing what could be
Interfaces
creating ways that let people and/or technology interact
AI literacy
understand how ai would affect us, for better or worse
Ask yourself
Home field
// the dossier(s) behind this profession
