profession file · read as its task mix mostly shared ground
machine territory 10% moving fast 20% shared ground 55% human ground 15%

// the weekly task mix, weighted, mapped to the exposure scale. Derived, not declared: change the mix and the bar changes. method

Game designer

games

Game designers invent systems and rules, write design documents, build levels and tune the experience through endless playtesting. AI helps generate content, assets and quick prototypes, while deciding what is actually fun still runs on human testing and iteration.

The exposed part of the week

// tasks in this mix that sit in machine territory or moving fast

The part that gains value

// the shared and human ground in this job's mix

The full mix

// what fills this job's week ( ●●● core · ●● regular · ● occasional )

Safer ground: build these

// the future skills that shield this particular mix

Ask yourself

Home field

// the dossier(s) behind this profession